Category: Digital

  • How uncoupling fear and failure unleashes creativity at Pixar

     

    By Priyanka Sangani

     

    When the Walt Disney Company acquired Pixar Animation Studio eight years ago, its animation business, Disney Animation, was going through the roughest patch in its history. Pixar, on the other hand, was having a dream run.

     

    Pixar execs Ed Catmull and John Lasseter were asked to head both companies and the first thing they decided was to keep them separate – neither studio would do any work for the other. “We were suddenly put in charge of a group that we didn’t know at all.

     

    All we knew is that they were demoralised and had failed. We had all these principles about how to run an organisation based on candour, fearlessness and trust and while we had taken a conscious decision to keep both the businesses separate, we decided we would apply these principles here as well,” says Mr Catmull, president, Pixar and Disney Animation.

     

    The duo thought that instilling these principles would take them two years; it took them four. “Stating the principles isn’t the same as actually doing it. They needed to go through some problems and failures as a group before they earned each others’ trust,” says Mr Catmull.

     

    The results are there for everyone to see. All the films made by Disney Animation after this acquisition have been critical successes, with the most recent one, Frozen, going on to become the highest grossing animation film of all times.

     

    “The same people who were there when it was failing are there when it is successful,” says Mr Catmull over the phone from his home in California. Pixar will go into the history books for making Toy Story, the first feature length computer animation film in 1995.

     

    The company started off as a part of Lucasfilm which was eventually sold to Steve Jobs in 1986 which is when Pixar was formed. The various challenges it faced as it grew has played an important role in shaping its culture where the focus is on creativity, but not at the risk of alienating the non-creative people in the organisation.

     

    The desire to share the forces and factors that shaped Pixar’s culture spurred Mr Catmull to write a book, Creativity, Inc. co-authored with business writer Amy Wallace. The culture at Pixar has been consciously shaped so that it can outlive its founders and ensure that unseen forces don’t get in the way of the creativity that drives the organisation. Mr Catmull’s personal journey has been an interesting one.

     

    As a kid, he had a dream to make the world’s first computer animated film and that is what led him to joining Lucasfilm after studying physics and computer science (then an emerging field) at the University of Utah.

     

    Solving the problems in front of him is what has always driven him – it’s just that the nature of the problem kept changing. These started off as technical problems – not having the technology to make a movie using computers – and then became human ones. Being strategically located just an hour away from Silicon Valley and one hour plane ride from Hollywood, Mr Catmull found himself in a unique position.

     

    In the early days of Silicon Valley, there were creative groups that were successful but then they’d fall apart. “Observing from the outside you realise that there’s something wrong that smart people are missing out on and that leads you to realise that if they are missing out on it, I’ll probably miss it too. Then this leads to figuring out what these things are and working at fixing them,” he says.

     

    Given his background, Mr Catmull viewed these problems as a scientist, and not a manager. “I came to believe that most companies were trying to do the right thing, but in focusing on doing this right thing, they were missing out on a deeper problem – how human emotions form barriers and fears that get in the way,” he says.

     

    This led him to the realisation that most companies were so focused on competition that they didn’t introspect deeply enough on the other destructive forces that were at work. “If we can figure out what it is about managing and adapting to change that is so hard then we can find problems before they hit us. You have to work through the problem and not go around it. It’s an abstract but philosophical approach,” he says.

     

    What companies need to do is periodically become introspective. It’s important to examine the deeper reasons as to why they made mistakes or why they succeeded at something. Mr Catmull draws an analogy with meditation: “Facing inwards is a different experience from when you face the outside world, but until you experience it, you won’t know it. Similarly, it’s important for companies to occasionally be introspective and integrate it with how they act towards the outside world.”

     

    The act of management itself is a creative act, and the issues in the entertainment business are applicable to other situations as well. “The trick to solving a lot of problems lies in understanding the blocks and barriers that are based on human emotions. While we can address these, it also means that a problem never completely goes away because human nature is always there,” says Mr Catmull.

     

    For instance, the fear of failure normally stops people from engaging or speaking up in a discussion. An experiment Mr Catmull often tries is asking a group what can be done to make people more creative.

     

    Only a handful raise their hands, whereas when he asks how many know of ways to make people hold back, all the hands in the room go up. That’s because failure tends to be viewed through two contradictory lenses.

     

    While most leaders agree that their failures and mistakes have provided some of their biggest learnings and eventual success, at the same time there will be opponents who will bludgeon you for failing.

     

    “There is a very real aura of danger around failing and this is not going to go away. We operate in an environment where both these meanings are here to stay. Leaders need to accept that people have real fears about their responsibilities and the consequences of executing their job. It’s an active thing for leaders to make it safe so that if people fail, they aren’t punished and this is something that happens by example over a period of time,” he says.

     

    A unique aspect at Pixar is a think-tank called Braintrust. It’s made up of some of the most senior people in the company including Messrs Catmull and Lasseter. This group acts like a peer review system, going over the progress of each movie Pixar is producing with the director every few months. However, while it does provide critical feedback on the film, the decision on what to do with that feedback is left entirely up to the director.

     

    The company tried replicating this in other parts of the business over the years and failed every time. It took them time to realise that the reason Braintrust worked so well was because the group had no authority.

     

    The individuals in the room – collectively and individually – were extremely powerful and this could cause people responsible for the project to enter the meeting in a defensive posture. “We made it clear that nobody in that room, not even John or me, could override the director.

     

    By removing the authority from the room we were making it safer for the director to approach it with an open mind,” says Mr Catmull. The rationale delves deep into human psychology. People don’t want to embarrass themselves or other people, and they tend to naturally defer to those with more authority and experience. These barriers keep them from saying what they think.

     

    “The idea at Braintrust is about the dynamics in the room and discussing things with candour,” he says. Another conflict most organisations face is the power struggle between different departments, in this case creative and production. A healthy organisation accepts that each domain has a somewhat different agenda and respects that.

     

    At the same time the leader must realise that if any one department wins, it is detrimental to the organisation as the goals of the department have come first over the greater good. “We talk about balance as a calm yogic state, but it’s the wrong metaphor. It’s more about a physical activity like sports where things are dynamic and it is people who can adapt to the realities of this changing environment who are good at balance,” he says.

     

    Finally, he says that writing this book doesn’t mean that Pixar has it all figured out. “The figuring-it-out process is what we continually do. This is just the approach you take so that you are continually facing in towards the problem,” he says.When the Walt Disney Company acquired Pixar Animation Studio eight years ago, its animation business, Disney Animation, was going through the roughest patch in its history. Pixar, on the other hand, was having a dream run.

     

    Pixar execs Ed Catmull and John Lasseter were asked to head both companies and the first thing they decided was to keep them separate – neither studio would do any work for the other. “We were suddenly put in charge of a group that we didn’t know at all.

     

    All we knew is that they were demoralised and had failed. We had all these principles about how to run an organisation based on candour, fearlessness and trust and while we had taken a conscious decision to keep both the businesses separate, we decided we would apply these principles here as well,” says Mr Catmull, president, Pixar and Disney Animation.

     

    The duo thought that instilling these principles would take them two years; it took them four. “Stating the principles isn’t the same as actually doing it. They needed to go through some problems and failures as a group before they earned each others’ trust,” says Mr Catmull.

     

    The results are there for everyone to see. All the films made by Disney Animation after this acquisition have been critical successes, with the most recent one, Frozen, going on to become the highest grossing animation film of all times.

     

    “The same people who were there when it was failing are there when it is successful,” says Mr Catmull over the phone from his home in California. Pixar will go into the history books for making Toy Story, the first feature length computer animation film in 1995.

     

    The company started off as a part of Lucasfilm which was eventually sold to Steve Jobs in 1986 which is when Pixar was formed. The various challenges it faced as it grew has played an important role in shaping its culture where the focus is on creativity, but not at the risk of alienating the non-creative people in the organisation.

     

    The desire to share the forces and factors that shaped Pixar’s culture spurred Mr Catmull to write a book, Creativity, Inc. coauthored with business writer Amy Wallace. The culture at Pixar has been consciously shaped so that it can outlive its founders and ensure that unseen forces don’t get in the way of the creativity that drives the organization. Mr Catmull’s personal journey has been an interesting one.

     

    As a kid, he had a dream to make the world’s first computer animated film and that is what led him to joining Lucasfilm after studying physics and computer science (then an emerging field) at the University of Utah.

     

    Solving the problems in front of him is what has always driven him – it’s just that the nature of the problem kept changing. These started off as technical problems – not having the technology to make a movie using computers – and then became human ones. Being strategically located just an hour away from Silicon Valley and one hour plane ride from Hollywood, Mr Catmull found himself in a unique position.

     

    In the early days of Silicon Valley, there were creative groups that were successful but then they’d fall apart. “Observing from the outside you realise that there’s something wrong that smart people are missing out on and that leads you to realise that if they are missing out on it, I’ll probably miss it too. Then this leads to figuring out what these things are and working at fixing them,” he says.

     

    Given his background, Mr Catmull viewed these problems as a scientist, and not a manager. “I came to believe that most companies were trying to do the right thing, but in focusing on doing this right thing, they were missing out on a deeper problem – how human emotions form barriers and fears that get in the way,” he says.

     

    This led him to the realisation that most companies were so focused on competition that they didn’t introspect deeply enough on the other destructive forces that were at work. “If we can figure out what it is about managing and adapting to change that is so hard then we can find problems before they hit us. You have to work through the problem and not go around it. It’s an abstract but philosophical approach,” he says.

     

    What companies need to do is periodically become introspective. It’s important to examine the deeper reasons as to why they made mistakes or why they succeeded at something. Mr Catmull draws an analogy with meditation: “Facing inwards is a different experience from when you face the outside world, but until you experience it, you won’t know it. Similarly, it’s important for companies to occasionally be introspective and integrate it with how they act towards the outside world.”

     

    The act of management itself is a creative act, and the issues in the entertainment business are applicable to other situations as well. “The trick to solving a lot of problems lies in understanding the blocks and barriers that are based on human emotions. While we can address these, it also means that a problem never completely goes away because human nature is always there,” says Mr Catmull.

     

    For instance, the fear of failure normally stops people from engaging or speaking up in a discussion. An experiment Mr Catmull often tries is asking a group what can be done to make people more creative.

     

    Only a handful raise their hands, whereas when he asks how many know of ways to make people hold back, all the hands in the room go up. That’s because failure tends to be viewed through two contradictory lenses. While most leaders agree that their failures and mistakes have provided some of their biggest learnings and eventual success, at the same time there will be opponents who will bludgeon you for failing.

     

    “There is a very real aura of danger around failing and this is not going to go away. We operate in an environment where both these meanings are here to stay. Leaders need to accept that people have real fears about their responsibilities and the consequences of executing their job. It’s an active thing for leaders to make it safe so that if people fail, they aren’t punished and this is something that happens by example over a period of time,” he says.

     

    A unique aspect at Pixar is a think-tank called Braintrust. It’s made up of some of the most senior people in the company including Catmull and Lasseter. This group acts like a peer review system, going over the progress of each movie Pixar is producing with the director every few months. However, while it does provide critical feedback on the film, the decision on what to do with that feedback is left entirely up to the director.

     

    The company tried replicating this in other parts of the business over the years and failed every time. It took them time to realise that the reason Braintrust worked so well was because the group had no authority.

     

    The individuals in the room – collectively and individually – were extremely powerful and this could cause people responsible for the project to enter the meeting in a defensive posture. “We made it clear that nobody in that room, not even John or me, could override the director.

     

    By removing the authority from the room we were making it safer for the director to approach it with an open mind,” says Mr Catmull. The rationale delves deep into human psychology. People don’t want to embarrass themselves or other people, and they tend to naturally defer to those with more authority and experience. These barriers keep them from saying what they think.

     

    “The idea at Braintrust is about the dynamics in the room and discussing things with candour,” he says. Another conflict most organisations face is the power struggle between different departments, in this case creative and production. A healthy organisation accepts that each domain has a somewhat different agenda and respects that.

     

    At the same time the leader must realise that if any one department wins, it is detrimental to the organisation as the goals of the department have come first over the greater good. “We talk about balance as a calm yogic state, but it’s the wrong metaphor. It’s more about a physical activity like sports where things are dynamic and it is people who can adapt to the realities of this changing environment who are good at balance,” he says.

     

    Finally, he says that writing this book doesn’t mean that Pixar has it all figured out. “The figuring-it-out process is what we continually do. This is just the approach you take so that you are continually facing in towards the problem,” he says.

     

    Source:The Economic Times

    Copyright © 2014, Bennett, Coleman & Co. Ltd. All Rights Reserved

    Licensed to republish

     

  • Adani appoints Quasar as its digital AoR

    By a correspondent

     

    Adani Enterprises Ltd. has awarded the digital mandate to Quasar Media Pvt. Ltd., following a multi-agency pitch. Quasar has won the digital duties across social media strategy and management, search engine optimization, media planning & buying and online reputation management. The account will be handled by the Quasar Mumbai office.

     

    Commenting on this new win, Gaurav Nabh, Head, Quasar said, “We are exciting about working with Adani, one of the leading infrastructure company’s in India. They have some extremely ambitious plans on the table and we welcome the challenge to partner with them on their journey. We have started 2014 on a very positive note and look forward to some breakthrough work in the coming months.”

     

    The Adani Group is one of India’s leading business houses with revenue of about US $9.4 billion. Adani is a globally integrated infrastructure player with businesses spanning coal trading, coal mining, oil & gas exploration, ports, multi-modal logistics, power generation & transmission and gas distribution.

     

  • Myntra.com unveils ‘Live for Likes’ campaign

    By a correspondent

     

    Myntra.com has launched its largest marketing campaign to date, christened ‘Live for Likes’, in an endeavor to engage today’s social media savvy generation. The ad aptly portrays people’s increasing desire to upload attractive pictures and gather maximum likes for it. It is a multi-media campaign which kicked off on social platforms and has extended to TV; and will be brought alive in various media over the coming weeks.

     

    The campaign, ‘Live for Likes’, taps into the global trend of taking ‘selfies’ and getting appreciated by friends on social media. Myntra.com encourages its shoppers to look their stylish best with the latest fashion trends coupled with a million dollar smile for a perfect picture on every occasion, be it a leisurely hangout with friends, a cocktail dinner or a slumber party. The campaign has a slightly quirky ‘take’ on this trend, reflecting how people go a little out of their way to get more ‘Likes’.

     

    Vikas Ahuja

    Speaking about the launch, Vikas Ahuja, Chief Marketing Officer, Myntra said, “Young shoppers of today are totally digitally savvy, and highly active on social media platforms. ‘Selfies’ are a common trend and people try to put their best foot forward to share pictures of themselves – often it is as important, or more important, to look good online as it is in real life! In our campaign, we have tapped into this trend and married it with the key role that fashion plays in helping people look good. The TV commercial is very fashionable and stylised, has a peppy, foot-tapping music track, and is aspirational yet relate-able to youth. And encourages them to Get the looks, Get the Likes!”

     

  • Orion Media deploys ‘DaVinci Social’ platform across radio stations

    By a correspondent

     

    IMImobile, a global technology company providing software and services which help businesses capitalise on the growth in mobile communications, has announced that Orion Media is deploying DaVinci Social, IMImobile’s market leading TV and Radio broadcasting platform, across all their radio stations.

     

    Orion Media operates five FM radio stations and three AM services in the East and West Midlands. Together they are the most listened to commercial radio brands in the Midlands, broadcasting to 1.2 million listeners a week. IMImobile’s DaVinci Social platform will allow Orion Media to manage all audience engagement from multiple mobile and social media sources through one single platform, giving each radio station a coherent and unrestricted view of how their listeners are interacting with their radio stations, leading to better engagement insight and audience management.

     

    Using DaVinci Social, Orion Media will be able to manage, curate, distribute and analyse user generated content, allowing their radio stations to easily integrate user generated content into the live environment to enrich their programs in order to create a more meaningful conversation with their listeners, adding a new layer of interactivity to the radio experience.

     

    Phil Riley, Chief Executive at Orion Media commented, “We chose IMImobile due to their strong heritage and deep understanding of the radio broadcasting sector. The DaVinci Social platform allows us to interact with our audience without the need of multiple tools, streamlining the process of sorting, integrating and responding to our listeners to create a more interactive radio experience.”

     

    Steve Godman, Commercial Director Brands, Media and Agency Group at IMImobile said, “We are pleased to enter a partnership with Orion Media, the leading radio broadcaster in the East and West Midlands. Radio broadcasters across the UK need to adapt to changing listener behavior, who are demanding that their radio station listen, interact and use their content. We believe DaVinci Social will allow Orion Media to drive audience engagement and easily tap into the potential of user generated content to increase their footprint across the Midlands.”

     

  • Dentsu Aegis Network Digital Council to raise digital communication standards

    By a correspondent

     

    Dentsu Aegis Network has announced the formation of Digital Council with CEO’s of iProspectCommunicate2, Isobar and Webchutney. The move aims to revolutionize digital communications in India.

     

    Dentsu Aegis Network has emerged as the fastest growing agency group in the digital arena in India, with 500 digital professionals across their three digital specialist companies, Isobar, Webchutney and iProspectCommunicate2, spread across five cities.

     

    Dentsu Aegis Network is a leading international group in India that has market leading tools, skill sets and technology in every aspect of the digital space. iProspect is a leader in Search & Performance, not only in India, but globally too. In India, iProspect acquired Communicate 2 to form iProspectCommunicate2. Isobar is a leading, full-service digital agency in India and part of the global Isobar Network. Webchutney is the most prominent and successful Digital agency in India.

     

    Commenting on the formation of the Dentsu Aegis Network Digital Council, Ashish Bhasin, Chairman & CEO South Asia, Dentsu Aegis Network, said “With Vivek Bhargava, MD – iProspectCommunicate2, Shamsuddin Jasani, MD – Isobar India and Sidharth Rao, CEO & Co-Founder – Webchutney, coming together on the Dentsu Aegis Network Digital Council, we have the country’s best digital leadership, with a proven track record, driving our digital vision. Dentsu Aegis Network has always been a leader in the digital space globally and now we have replicated the same success in India. With 500 digital specialists and the three leading Digital Specialist Companies in India as a part of our group, we are well ahead of the competition in providing world class, comprehensive digital services in India.”

     

    The Dentsu Aegis Network Digital Council believes that this is a game changing move for the digital agencies in India and will permanently change the digital landscape. The Council is committed to raising the Digital Communication standards in India.

     

     

  • Tata Sky unveils plans for 4K STB

    By A Correspondent

     

    Tata Sky has announced its plans to launch 4k set top boxes in India by early next year. The launch plans were unveiled last week when Tata Sky showcased the first ever live telecast with 4K technology on Sony Six HD using a 4k STB.

     

    The 2014 FIFA World Cup football match played between France & Germany was telecast on SD, HD and an (4k enabled) UltraHD television from Sony Electronics with live 4k feed of the football match on Sony six HD. 4K at 8.3 Megapixels (3840×2160) has approximately four times the pixilation as 2K (1920×1080) the current HD standard, thus providing far greater clarity and more vivid colours on screen for viewers.

     

    Vikram Mehra, Chief Commercial Officer at Tata Sky explained, “Being the market leader, we are always at the forefront of technology and have worked on delivering world class TV viewing experience. In today’s day and age, following global trends is not enough, we try to leapfrog them. Launch of 4k UHD STBs next year is another example of the same. 4K is the future for our subscribers and we are very happy to bring this preview to India for the first time together with Sony Six, showcasing the world’s biggest sporting festival.”

     

    Prasana Krishnan

    Prasana Krishnan, Executive VP and Business Head Sony Six, said “We are thrilled to associate with Tata Sky and Sony Electronics in demonstrating for the first time in India how 4k feed can completely take sports broadcasting to the next level and there is no better way to do it than with the world biggest sporting extravaganza 2014 FIFA World Cup Brazil on Sony Six. I am confident that this enhanced viewing experience will appeal to our sports loving consumers in India and 4k will mark the beginning of the next generation of high quality broadcasting in the country.”

     

  • MindShift’s campaign for HomeShop 18 draws good response

    Mind Shift Interactive has completed a comprehensive and impactful digital and social media campaign for Home Shop18’s 360 degree brand campaign “Shopping Makes Me Happy.” The campaign which explores humor via jokes and memes garnered 100 million impressions in less than a month. The campaign was implemented with a digital marketing mix of social media -Facebook, YouTube and Twitter and an interactive microsite- www.shoppingmakesmehappy.com. The customers were also engaged through HomeShop18’s email subscribers their TV, web and mobile application.

     

    Zafar Rais, CEO of MindShift Interactive, expresses, “Consumers are increasingly making all their decisions through the digital medium, and hence, introducing the mascots through this route was an important part of the launch. With an interactive website launching the TVC and social media and mobile being used like never before, we’ve created a seamless connect between traditional and digital media to take it forward and create buzz, resulting in a MindShift within the advertising space. Being the first to use WhatsApp messaging without being invasive created an innovation within mobile marketing that was very well received.”

     

    Speaking about the campaign, Vikrant Khanna, CMO, HomeShop18 said, “We are delighted with the response that we have received from HomeShop18’s ‘Shopping Makes Me Happy’ campaign. The blend of traditional and digital media, ensured reaching out to each of our customer segments. The TVC, assured mass reach and digital engagement guaranteed content for all. Using the loveable and clutter breaking cats across digital through a specialized micro site, WhatsApp, memes and engaging contests has ensured success in the form of business impact and buzz for our brand.”

     

  • Snapdeal unveils TVC announcing Annual Sale

    After the TV debut of the Snapdeal Mobile App, the online entity has announced its latest TV ad ‘End of Season Sale’. The new TVC is conceptualized and created by FCB Ulka Advertising.

     

    Quirky and insightful, the latest ad film focusses on how easy it is to be fashionable. One doesn’t need to sweat, whether it is to save money on fashionable clothes and accessories or to save oneselffrom waiting in long queues at the cash counters.

     

    The TVC crafted by FCB Ulka, shows the protagonist (played by actor PulkitSamrat) having a nightmare about his girlfriend on a shopping spree, at his cost, of course. He wakes up to realize that he was only dreaming and takes solace in the fact that saving on top fashion brands is still in his hand, courtesy the End of Season Sale on snapdeal.com.

     

    Sachin Das Burma-Group Creative Director- FCB Ulka said,”Yet again, we have managed to reflect real life in our communication, keeping the role of our product in the centre of the story. I think our target audience will connect to our effort and hopefully, the results will be good.”

     

    Sandeep Komaravelly, VP – Marketing, Snapdeal.com shared,”With this ad we are looking at highlighting the End of Season Sale at Snapdeal.com which enables consumers to save on some of the biggest fashion brands in the industry. Consumers can now avail upto 60 per cent discount across various fashion categories like clothing, footwear, Fashion accessoriesetc. There are 3.5 lac products and over 1000 brands for the consumers to choose from. We have also seen a substantial increase in the download rate of mobile app and have re-iterated the benefit of using our mobile app to access a variety of products through this TVC.”

     

  • McAfee survey reveals interesting facets of Indian internet users

    McAfee has released its ‘Digital Assets Survey’ which reveals that Indian internet users place an indicative value of Rs 25 lakh on their owned digital assets stored across their digital devices. The survey also showed that almost half of the respondents use 3 to 4 connected devices on average; but do not adequately secure each of them.

     

    With multi-device usage becoming mainstream in India, the need for comprehensive and all-in-one security protection across devices becomes paramount. McAfee’ LiveSafe service addresses the need, as the industry’s first unlimited cross-device security service that uses cutting-edge facial and voice recognition technology that is poised to protect users’ digital lives.

     

    The relevance of this solution is further substantiated by the results of McAfee’s ‘Digital Assets Survey’ which was aimed at analyzing the perceived worth of digital assets of Indian respondents and evaluating awareness levels to protect such precious data. Some of the other interesting findings from the survey include-

     

    } India has the second highest perceived value of their total digital assets, with an average cited value of US$ 41,589 (Rs 25 lakh) preceded by North American (U.S. and Canada) having an average cited value of US$ 52,154 (Rs 31 lakh).

     

    } 60 per cent store digital assets on devices that would be impossible to re-create, re-download or re-purchase

     

    } 62 per cent of respondents claimed that they do not protect smartphones with comprehensive security

     

    } 85 per cent of respondents claimed that they do not protect tablets with comprehensive security

     

    “With the proliferation and adoption of multiple internet enabled devices in Indian households, there is a compelling need to store and secure personal data and identity across all the devices,” said Jagdish Mahapatra, MD, India and SAARC, McAfee, part of Intel Security. “McAfee and Intel are jointly dedicated towards plugging this need with cutting-edge solutions that deliver unprecedented data protection across multiple devices with simplified security management. With McAfee LiveSafe service, we are leading the way to deliver the most complete and deepest protection available with innovative features to protect all devices, identity and personal data of our customers so they can connect with confidence.”

     

  • Myntra brings onboard Kangana ‘Queen’ Ranaut as ambassador of DressBerry

    Myntra.com has brought on-board KanganaRanaut as its brand ambassador and the face for its fast fashion in-house brand DressBerry. With Ranaut’s recent run at the box office, Myntra saw Kangana as an ideal choice for endorsing its bold and stylish range of apparel and accessories.

     

    As the brand ambassador, KanganaRanaut will be featured in some of the promotional initiatives by Myntra.com, helping build a strong connect between the brand and its fans across the country.

     

    To begin with, Ranautwill be the face of a young, confident and fashionable brand ‘DressBerry’, dedicated to young women. Myntra launched DressBerry in 2013, and within a span of 15 months, it has gained commendable popularity, making it one of the largest selling women’s western wear brands on Myntra.com.

     

    Vikas Ahuja

    Speaking on the celebrity association, Vikas Ahuja, Chief Marketing Officer, Myntra said, “Myntra is a youth fashion brand, presenting the latest trends for men and women who are bold and stylish in the way they carry themselves. Just like KanganaRanaut. I believe this partnership will strengthen Myntra’s position as India’s preferred online fashion destination and will mark a new step in DressBerry’s evolution.”

     

    Myntra.com ventured into private brands in December 2012 and has since developed a strong portfolio of eight private brands including Roadster, HRX by HrithikRoshan, Sher Singh, Anouk, Kook N Keech and Mast &Harbour among others.

     

    Myntra.com also recently collaborated with the popular Bollywood actor Ranveer Singh for its in-house brand – ‘Roadster’ and Lisa Haydon as its brand ambassador.

     

  • WCup on Facebook: 31 days, 3 billion interactions

     

    By A Correspondent

     

    The 2014 edition of the FIFA World Cup was special. While the social media existed in the 2010 edition, it played a huge rule in the build-up to the tournament and while it was on, and even after the final whistle was blown. Facebook’s data team looked at the overall conversation for the 2014 FIFA World Cup, along with the top social matches and moments, demos, countries, most-talked-about players, and the most-engaging content posted by World Cup athletes. The tournament was a unique moment for Facebook, which measured the highest level of conversation for any event in history.

     

    From June 12 – July 13, 350 million people joined the conversation on Facebook, generating 3 billion interactions (posts, comments and likes) related to the World Cup. About 88 million people generated 280 million interactions for Sunday’s final between Germany and Argentina, making the match the single most-talked-about sporting event in Facebook history.

     

    The stats include:

    Most Social World Cup Matches

    1. Germany vs. Argentina final (88 million people with 280 million Facebook interactions)
    2. Brazil vs. Germany semifinal (66 million people with 200 million Facebook interactions)
    3. Brazil vs. Croatia opening match (58 million people with 140 million Facebook interactions)
    4. Argentina vs. Netherlands semifinal (39 million people with 83 million Facebook interactions)
    5. Brazil vs. Chile round of 16 match (31 million people with 75 million Facebook interactions)

     

    Most Social World Cup Moments

    1. Brazil vs. Germany semifinal (29′): Sami Khedira scores Germany’s fourth goal in seven minutes, giving them an inconceivable 5-0 lead with a full hour remaining in the match.
    2. Germany vs. Argentina final (full time): The final whistle blows, crowning Germany as World Champions for the fourth time.
    3. Brazil vs. Germany semifinal (26′): Toni Kroos scores his second goal of the match, increasing Germany’s lead to 4-0 over a stunned Brazil team and home crowd.
    4. Germany vs. Argentina final (113′): Mario Götze scores from a beautiful Schürrle cross to give Germany a 1-0 lead over Argentina deep in extra time.
    5. Brazil vs. Croatia opening match (29′): Neymar scores his first World Cup goal, and Brazil’s first goal of the match, to level the score 1-1 with Croatia.

     

    Most Talked About Players

    1. Neymar (Brazil)
    2. Lionel Messi (Argentina)
    3. Cristiano Ronaldo (Portugal)
    4. Luis Suárez (Uruguay)
    5. David Luiz (Brazil)
    6. Júlio César (Brazil)
    7. Thomas Müller (Germany)
    8. Mesut Özil (Germany)
    9. Hulk (Brazil)
    10. Arjen Robben (Netherlands)

     

    Honorable Mention:  Mario Götze (Germany)

    Top 5 countries in terms of unique people:

    1. Brazil: 55 million people in Brazil joined the conversation about the World Cup from June 12 – July 13
    2. USA: 48 million people in the United States joined the conversation about the World Cup from June 12 – July 13
    3. Mexico: 19 million people in Mexico joined the conversation about the World Cup from June 12 – July 13
    4. Indonesia: 18 million people in Indonesia joined the conversation about the World Cup from June 12 – July 13
    5. India: 14 million people in India joined the conversation about the World Cup from June 12 – July 13

     

  • Himalaya unveils digital campaign on pet adoption

    By a correspondent

     

    Through its campaign, Build a Bond, Himalaya Animal Health has partnered with CUPA (Compassion Unlimited Plus Action), Bangalore, India, to sensitize people towards pet adoption.

     

    The campaign will see Himalaya passively adopt dogs sheltered at CUPA and take care of their food, shelter, medicines and other needs.

     

    Praveen Kala, Business Head – Animal Health Division, The Himalaya Drug Company shared, “Unfortunately, animal welfare is seen as the poor cousin to human welfare. We understand that the scale of the problem is huge. Our campaign is just a start. We have to collectively address the issue. This year, we have partnered with CUPA in Bangalore. In the coming years, we are hopeful of partnering with organizations across India and changing attitudes towards issues like pet adoption.”

     

    Through an app on the Companion Care page on Facebook, Himalaya is urging people to come forward and take a “pledge” for animals. For every pledge, Himalaya contributes one rupee to the CUPA Second Chance Adoption Centre in Bangalore, India. The idea behind a pledge is to let users take action and show commitment to the cause.

     

    Added Kala, “These are long-term initiatives through which we hope to sensitize people towards animal welfare. Today, we can add our voice to a growing group of experts and advocates in the field and give momentum to various causes. By partnering with animal welfare organizations, animal lovers, influencers in print and social media, we hope to spread the word and bring issues to the forefront.”