Category: Digital

  • Esports Tournament Platform Gamerji expands operations

    After receiving a remarkable response from India and MENA (Middle East and North Africa) region, esports tournament platform Gamerji today announced the launch of its operations in the South East Asia market starting with Indonesia and Philippines.

    Southeast Asia stands as the epicentre of esports, experiencing rapid growth driven by several key factors. Advancements in gaming hardware, robust internet infrastructure, and cutting-edge streaming technology that have collectively elevated the gaming experience.

    Ahmedabad headquartered esports company Gamerji has gone live with 8 game titles including PUBG Mobile, Free Fire, MLBB, Valorant, Clash Royale, CS:GO, Rocket League & FIFA. New users get virtual currency & a free 3 day subscription on joining as a welcome offer. Gamerji can be accessed via its website & also available on Android & iOS stores. The company plans to add 1M users from the South East Asia region over the next 12 months.

    Said Soham Thacker, CEO & Founder of Gamerji: “As esports continues its exponential growth, gaining recognition globally from esteemed Olympic councils to governments, educational institutions, brands, and industries, Gamerji is committed to enhancing its presence in SEA markets which has been witnessing the soaring popularity of esports. Our aim is to offer a comprehensive experience, where gamers can sharpen their skills through daily tournaments and enjoy a safe, fair, and exhilarating gaming environment, with rewards awaiting them.”

  • CloudTV launches new TV operating system

    Cloud TV, the provider of Smart TV operations systems, has announced its newest software update, Cloud TV 3.0 designed to enhance the user experience for affordable Smart TVs.

    Commenting on the launch of the new operating system, Abhijeet Rajpurohit, Co-founder and COO, Cloud TV, said: “As a homegrown brand, Cloud TV is the first and only Make in India OS supporting the growth of TV localisation. Over the past years, we have constantly endeavored to help improve the user experience for affordable Smart TVs and to simplify the Smart TV experience for our users. With the launch of Cloud TV 3.0, we enable over 170 TV device partners and 200 content partners, to reach out to their audiences and enhance the viewing experience for over 6 million users currently in India.”

  • Disney Star contributes to Different Art Centre, Kerala

    Disney Star is poised to collaborates with the Different Art Centre (DAC),  a project under the Kerala Social Security Mission to empower children with special needs through art. K Madhavan, Country Manager and President of Disney Star, visited the centre to explore opportunities to support this inspiring cause and announced a contribution of INR 1.8 crores from the Disney Star CSR Fund.

    During his visit, K Madhavan toured the facility, interacted with over a hundred children and engaged in meaningful discussions with Gopinath Muthukad, Founder and Executive Director of the Different Art Centre, and directors, including Mahesh Gupta, Shail Thomas, and Jaya Dali. They discussed potential collaborations to further enhance the impact of centre’s programmes.

    Notes a communique: “His visit underscores Disney Star’s commitment to social responsibility and its support for initiatives that make a positive impact on society. This contribution will aid in various welfare activities conducted by the Different Art Centre, furthering its mission in identifying, training, and refining the basic talents of differently abled children in various art forms.”

  • ABP Network expands into online gaming with GamesLIVE launch

    ABP Network has announced its expansion into the world of casual online gaming with the launch of GamesLIVE, under the flagship of ABP LIVE. This platform offers the ultimate free online gaming experience, featuring a vast library of over 600 HTML5 games. GamesLIVE promises endless fun and entertainment, making high-quality games accessible to everyone, anytime, and anywhere.

    Commenting on the launch, Avinash Pandey, CEO of ABP Network, said: “We are delighted to launch GamesLIVE, our new gaming platform under ABP LIVE, which represents our dedication to expanding into the digital entertainment landscape. Our goal is to provide a seamless and enjoyable gaming experience for our users, both at home and on the go. As we look to the future, we constantly strive to expand our offerings to our stakeholders and provide them with an unparalleled experience. Our reputation as a trusted network is well-established, and we aim to achieve the same level of excellence with this gaming platform.”

  • IAB Tech Lab finalises Data Deletion Request Framework

    IAB Tech Lab, the digital advertising technical standards-setting body, has released the final Data Deletion Request Framework, following the conclusion of two extensive public comment periods. This signifies a key step forward in handling consumer data privacy concerns within the digital advertising supply chain.

    The Data Deletion Request Framework establishes a standardised mechanism for transmitting data deletion request signals throughout the digital advertising ecosystem. It provides provisions for validating request origins, ensuring requester authenticity, confirming receipt, and employing cryptographic signatures for authentication. By offering a holistic solution for handling data deletion requests, the framework aligns with the ‘Right to Delete’, a Data Subject Right (DSR) which is currently protected by the GDPR, 16 US state privacy laws, and additional privacy legislation, including Quebec Law 25.

    “The industry has long struggled with the need for a standardized solution to manage data deletion requests,” said Jared Moscow, Director of Product, Privacy & Addressability, IAB Tech Lab. “The Data Deletion Request Framework addresses this challenge head-on, providing clear guidance and strategic insights into effectively handling these requests. Acting as the industry’s first signal for upholding consumer data subject rights, the Framework equips industry players with the technical tools necessary for efficiently managing data deletion requests.”

    The Data Deletion Request Framework builds upon IAB Tech Lab’s portfolio of privacy compliance initiatives, including the Global Privacy Platform, the Accountability Platform, and the Privacy Taxonomy project. Collectively, these initiatives form a foundational framework for streamlining privacy regulatory compliance and advancing responsible data-handling practices in digital advertising.

  • Prime Video launches Crunchyroll

    Prime Video launched Crunchyroll, a destination for anime worldwide, on Prime Video Channels, increasing access to some of the more popular anime content for fans in India.  With a subscription to Crunchyroll on Prime Video Channels, Prime members can enjoy more than 40 new shows from the new anime season.

    “The popularity of anime content in India has grown exponentially over the last few years, and through various Channels, we are working towards building a wide and diverse library of popular and blockbuster Japanese animation,” said Gaurav Bhasin, head of Prime Video Channels and Movie Rentals, Prime Video, India. “We are thrilled to launch Crunchyroll on Prime Video Channels and make it even more convenient for Prime members in India to watch premium and latest anime content, immediately after its release in Japan. The availability of select shows and movies in Hindi, Tamil, and Telugu, besides English, will make anime more accessible for fans, while also helping introduce the genre to new viewers. We look forward to strengthening our anime programming on Prime Video Channels in the coming months.”

    Added Terry Li, Executive Vice President of Business Development at Crunchyroll: “Crunchyroll offers an anime adventure for every kind of fan. From sports to romantic comedy, horror and action to slice-of-life, even the anime-curious can get immersed in our library. We look forward to welcoming new fans into the anime community through our launch on Prime Video, offering convenient access to Crunchyroll’s vast library of anime, including the latest shows, new seasons and movies in India.”

  • Nazara to publish FAU-G Domination mobile game

    Nazara Publishing, the publishing arm of gaming company Nazara Technologies, along with nCore Games has entered a publishing partnership for FAU-G Domination. This is the latest game from the FAU-G franchise, the previous version of which garnered up to 50 million downloads.

    Said Nitish Mittersain, Joint MD and CEO of Nazara Technologies: “Made in India games have a huge potential to address the growing needs of the Indian gamer with locally relevant content and we are excited to partner with nCore to bring FAU-G: Domination to all our players.”

    Added Vishal Gondal, Co-Founder of nCore Games: “In recent times, the Indian government has called upon its citizens to support homegrown apps through the ‘Make in India’ initiative. FAU-G: Domination is our humble response to PM Modi’s ‘Make-in-India’ call, and we’re thankful that Nazara shares our vision to bring the best of India to the world. This signals India’s arrival as a major player in the global gaming industry.”

    Said Deepak Ail, Co-Founder & CEO of Dot9 Games: “We’re grateful that India’s biggest gaming company is supporting us to bring FAU-G: Domination to the world. Gaming is for everyone, and FAU-G: Domination is our effort in making that a reality.”

  • Sona Mazumdar joins Ampverse DMI as GM Marketing Solutions

    Sona Mazumdar
    Sona Mazumdar

    Ampverse DMI, a gaming and entertainment platform, has appointed Sona Mazumdar as the head of its newly launched Marketing Solutions unit in India. Having successfully collaborated with over 300 top brands such as Porsche, Samsung, Riot Games, KFC, and Coca-Cola across Asia, Ampverse aims to replicate its Southeast Asian success in the Indian market.

    Commenting on Sona’s appointment, Charlie Baillie, CEO of Ampverse, said: “We are thrilled to welcome Sona Mazumdar as the GM of our marketing solutions vertical. A seasoned professional, Sona has a proven track record in crafting impactful campaigns and building robust client relationships. Her expertise aligns perfectly with our vision to revolutionize brand engagement within and beyond the gaming community in India. With Sona’s strategic vision and extensive experience, we are confident in our ability to set new standards in marketing excellence and drive our ambitious growth objectives, creating a lasting impact in this dynamic market.”

  • ShemarooVerse launches Futuristic Immersive AI Gaming Experience

    Shemaroo Entertainment has entered into a partnership with GMetri, an in AI-powered immersive learning and game development. This collaboration expands ShemarooVerse- Shemaroo’s metaverse platform, into the realm of immersive AI gaming, bringing IP-based gaming to the Web3 platform.

    Said Arghya Chakravarty, COO of Shemaroo Entertainment Ltd: “At Shemaroo, we have always led the way in innovation, and ShemarooVerse, our metaverse platform, exemplifies our dedication to creating future-forward entertainment. By incorporating AI-based gaming, we aim to deliver an even more captivating experience for our consumers. Our collaboration with GMetri represents a pivotal advancement in transforming audience interaction with our popular movies, and we are excited to be developing groundbreaking innovations in the immersive entertainment and gaming space in India.”

    Added Utsav Mathur, CEO of GMetri: “We’re thrilled to bring our FruitSalad.ai technology to ShemarooVerse, showcasing the power of our immersive learning and gaming platform. This collaboration allows us to demonstrate how our AI-driven solution can transform entertainment IP into engaging, interactive experiences. By leveraging our expertise in creating gamified, immersive 3D worlds, we are not only enhancing fan engagement but also showcasing the versatility of our technology across various sectors, from corporate learning to entertainment. This partnership with Shemaroo is a testament to the adaptability and effectiveness of our platform in creating compelling, personalized experiences at scale.”

  • Digital Transformation 1-2-3 with Sanjay Mehta: Part 1

    Digital Transformation 1-2-3 with Sanjay Mehta: Part 1

    Few people in the advertising and marketing ecosystem are better equipped than Sanjay Mehta to lead this online Masterclass on Digital Transformation. In our discussions with him, we were inspired to ask Sanjay Mehta to formulate a three-part series aimed at motivating founders and owners of mid-sized businesses in India to embrace digital transformation. 

    While Digital Transformation is a much-touted (and often incorrectly used) buzzword in Indian business circles, Sanjay Mehta’s series highlights the real growth potential that comes with the right retooling. This insightful series, ‘Digital Transformation 1-2-3 with Sanjay Mehta’, will culminate in a Zoom-based webinar on Wednesday, August 7, at 3 pm IST. The webinar is exclusive to 40 professionals on a first-come, first-served basis.

     Masterclass #1: July 17, 2024 – Boards and Founders need to see “outside the box” for the multiplier effect

    Masterclass #2: July 24, 2024 – Exploiting Opportunities, Overcoming Challenges

    Masterclass #3: July 31, 2024 – The Specific Nature of the Beast

    Masterclass #4: August 7, 2024 – Live webinar (Registration will open on July 31)

     

    By Sanjay Mehta

     Over the years, working with many companies, working with their top management or with their teams, what comes out clear is that the top focus of senior management is growth. India coincidentally happens to be poised at a very opportune phase. By and large, one sees increased demand and most businesses of good caliber are seeing good progress in their businesses.

    In India, we also have a base of some good-sized businesses that are home-grown and run by the original founder families, after multiple decades. They are absolutely sharp in their own business. Often, we see the next gen also joining the business, often educated and trained abroad, in their respective field, and adding to the strength in the business.

    That said, growth continues to remain a key motivator and driver for the owners and while they are doing all that they know to drive the said growth, are they genuinely tapping the business to its full potential?

    At any point in time, a business may have multiple potential growth multiplier factors. Some of these are known to the business and efforts may be going on. Some others are known, but these are either not prioritised for the moment, or there is a recognition that they don’t have the right skills or resources, to take those up.

    And then there are the third kind of growth multipliers about which the company is not aware of at all. Simply because these may fall outside their areas of competence of experience. Some could be technology-based, some could be through other means.

    It is because of the second and third kind of opportunities that exist, and which are not being addressed, that a company or its Board or the Founders, need to keep an open eye and think “outside the box” to tap these.

    In this case, the term “outside the box” can be a little literal also! To say that, at times, the understanding of the opportunity to multiply growth levels, may not be available at the existing Board level or with the team in the company. And that the Board must be open to consider outside expertise, either by bringing that into the board, as additional/ external/ independent directors, or as strategic advisors.

    Once a strategic approach is defined well, an action plan is laid out, a monitoring and review mechanism is in place, the execution itself, may be something that the company’s internal team, or their existing partners/ vendors could manage. However, since the strategy comes from a level of experience, knowledge and skills that may not be available internally, that is where there is a need to be open to outside help.

    As an example, let’s consider a very simple situation on first principals’ basis. Let’s understand this: that, a company’s revenues are a multiple of their number of customers, the number of transactions that the customers do annually, and the average value of each transaction.

    So, if the company must grow revenues, they need to focus on:

        • Growing the number of customers
        • Increasing the frequency of the customers’ transactions with them
        • Increasing the ticket size of each transaction

    Maybe the company has high focus and skills on new customer acquisitions and they are addressing that first point well.

    However, has anyone truly focused to figure how to bring the customer back to purchase more frequently?

    Has anyone figured as to how we could drive the average ticket size of the transaction higher?

    If asked, there is a good chance that team members will affirm that all these efforts are being done. But whether it is so, in reality? Whether the right skills and opportunities have been exploited to do so? Whether for example, data has been used well to enable this?

    So yes, there is a role that data and technology could be playing, and maybe that is the limitation within the team. That they do not know the potential of data or technology for that purpose, or they don’t have the skills to comprehend potential benefit and ROI of such efforts.

    Be that as it may be, this is just to bring to the fore, the idea that Boards and Senior Teams in companies may be lacking certain areas of skills and knowledge, and in their efforts to do better for the company, they need to be open to change with the times. And where today, there are maybe specialists for audit and legal or around the business itself, on their boards, maybe the next additions to the boards, or at a strategic advisory level, need to be people with subject matter expertise in newer areas that the company current lacks, such as technology and innovation, say, and utilize such persons to provide the further impetus of growth multipliers.

     

     Next week (Wednesday, July 24, 2024):

    Masterclass #2: Exploiting Opportunities, Overcoming Challenges

     

    Sanjay Mehta is one of the pioneers in the digital world in India, having founded and spearheaded several companies: HomeIndia, Mirum (earlier SocialWavelength before WPP took it over) to name a few. He is also an author and commentator on all things digital, and beyond. He is an investor, mentor and also helps organisations – large and small – in their process of digital transformation. He tweets @sm63. Linkedin.com/in/spmehta

  • Ipsos launches Creative|Spark AI

    Ipsos, the market research major, has announced the launch of Creative|Spark AI, an ad evaluation solution to predict human reactions to linear and social videos, delivering actionable insights within minutes.

    Shaun Dix
    Shaun Dix

    Said Shaun Dix, Ipsos’ Global Leader of Creative Excellence: “Creative|Spark AI is designed for advertisers seeking greater value and learning from their assets, especially those constrained by budget and timing. It is particularly beneficial given the significant spend on social media advertising, helping advertisers evaluate their assets and identify areas for improvement, whether it’s one, or hundreds of creative in as little as 15 minutes.”

    Amit Adarkar
    Amit Adarkar

    Added Amit Adarkar, CEO, Ipsos India: “Exciting times ahead. While the Ipsos Creative Spark AI launch is taking place in a phased manner, by markets, soon it will be accessible to clients in India and will be a game changer in improving the entire ad testing and communication testing framework, providing data understanding at a mere click using customised prompts,”

  • Prime Video revs streaming experience

    Prime Video has introduced some improvements to its user experience that will begin to roll out globally, and will become available to all customers in the coming weeks.

    “We’re always listening to customers and reviewing feedback, and it’s clear that many are in search of a more intuitive streaming experience,” said Kam Keshmiri, Vice President of Design at Prime Video. “With the improvements we have made to the user experience, customers will be presented with an easy-to-navigate entertainment destination where they can discover new titles and enjoy favorites, as well as sign-up to or switch add-on subscriptions with just a few clicks. Best of all, they can do this while using a single login.”

    It may be noted that MxMIndia hasn’t reviewed the new introductions in the Prime Video platform and the information published in this report is based on information received from Prime Vieo. We urge readers to familiarise (and satisfy) themselves with the features before taking a new purchase/subscription decision.