Category: NEWS

  • Firstpost acquires satire portal Faking News

    By A Correspondent

     

    Network18’s online news portal Firstpost.com has acquired FakingNews.com. FakingNews.com will remain as a standalone entity, and founder Rahul Roushan will remain its editor.

     

    “Two years after launch that we are a social news product is beyond doubt. Our audience through social networks and the interaction on our site, have proven, unequivocally, that social relevance will drive our future,” saidDurga Raghunath, VP Product and Exec News Producer, Firstpost.

     

    “Our first step into this future, is the acquisition of Faking News, a site that has defined satire and humour writing in India. Our strong belief is that those who are digital news addicts, are also those who have an enormous appetite for satire,” she added.

     

    Rahul Roushan of Faking News said, “It was clear that the ‘next step’ involved finding the right partners for growth, and growth in the right direction. Faking News had to continue being a “news satire” website and not lose its focus. And after a lot of thinking and evaluating various options, I decided to go ahead with Firstpost. Firstpost is not your typical “mainstream media” outlet. It values its readers, it believes in interaction, and doesn’t see the “social media” as its antithesis.”

     

  • Winning loyalty with transmedia storytelling

     

     

    Extracted with permission from MSLGroup’s report, ‘Now & Next: Future of Engagement’. The report highlights the ten most important frontiers that will define the future of engagement for marketers, entrepreneurs and changemakers.

     

    Transmedia Storytelling

    Transmedia storytelling involves telling a story across multiple media platforms – including TV shows, movies, graphic novels, books, games, mobile apps, microsites, social networks, online communities and offline events – in a way that each platform explores different aspects of the same storyworld. Media organizations, changemakers, and brands are using transmedia storytelling to create immersive storyworlds that drive participation, action and loyalty. The rise of transmedia storytelling can be attributed to three dynamics around how people create, consume and share stories today. First, people are consuming news and entertainment in bite-sized pieces, on smart phones and tablets, often on-the-go, leading to new opportunities to create cross-platform, location-aware storyworlds. Second, people have access to so much content that they are filtering for out or skimming most of it, except for content they are most passionate about. Third, people are simultaneously acting as consumers, curators and creators of content, making it possible to create non-linear storyworlds that grow through their participation. As a result, movies, TV shows, games and toys are all turning into transmedia entertainment franchises. Studios are releasing not only movies but also alternate reality games (ARGs), set in elaborate storyworlds (A.I.’s The Beast, The Dark Knight’s Why So Serious?, The Hunger Games’ The Capitol, Prometheus’ Weyland Industries). Television networks are creating transmedia storyworlds to sustain fan interest between TV show seasons (Heroes’ Evolutions, Lost Experience,Dexter’s Hunt for the Infinity Killer, Game of Thrones’ The Maester’s Path, True Blood, BBC’s Sherlock’s The Science of Deduction (case study)), and creating book series by TV show characters to deepen fan engagement (Castle’s Nikki Heat series, How I Met Your Mother’s Barney’s Bro series). Video game studios are creating ARGs to heighten anticipation around new game launches (Halo 2’s I Love Bees, Gun’s Last Call Poker). Toy brands are building transmedia entertainment franchises around popular characters (Barbie Life in the Dreamhouse, Barbie and Ken Reunion video). Some authors and publishers are creating immersive online experiences to bring alive the storyworlds in their books (Harry Potter’s Pottermore).

     

    Filmmakers, TV producers, game designers and writers use transmedia storytelling to extend their fictional storyworlds across channels (True Blood, Halo 2’s I Love Bees). Changemakers and educators often use transmedia storytelling to create speculative universes that provide new perspectives and open new possibilities for participants (World Without Oil). Increasingly, documentary filmmakers and non-fiction authors are creating transmedia projects by creating books, films, games, apps, events and social movements around the same theme or cause (It Gets Better, Half the Sky). Transmedia storyworlds range from simple story extensions to immersive multi-layered, multi-platform experiences. Story extensions can include blogs, vlogs, social network profiles and even books from fictional characters (Gossip Girl’s blog, MarsCuriosity Rover on Twitter, How I Met Your Mother’s Barney’s Bro series), to simple apps and games set in the storyworld (Pretty Little Liar’s Bump and Tell, The Hunger Game’s Become a Citizen), and book or film adaptations of the original project. Other storyworlds are immersive experiences, with multiple interconnected websites, web video series and multiplayer games that explore back stories, introduce new plots, characters and twists, or re-create the story in the real world (Prometheus’ Weyland Industries, Pottermore). In some transmedia projects, the storyworld is distributed across many channels, and each channel explores a different part of the storyworld in an interlocked way, sometimes simultaneously and sometimes in sequence (Heroes’ Evolutions), while other projects have minimal interplay between channels (Welcome to the Pine Point), or replicate the same storyworld across channels (The Lizzie Bennet Diaries). Most transmedia projects that are built around an alternate reality game have a strong live, real-time feel with many moving parts (Dexter’s Hunt for the Infinity Killer), while others are more asynchronous. Finally, some transmedia projects provide multiple possibilities for fans to co-create the storyworld by deconstructing plot twists on fan wikis, contributing fan fiction and fan art, creating their own parallel narratives in virtual worlds,solving puzzles and playing games to unlock newparts of the storyworld, competing in challengesand tournaments, and participating in scavengerhunts, flash mobs and events in the real world.

     

    Some of these transmedia storytelling programs have had significant scale and impact. For instance, the ARG Why So Serious? launched fifteen months before the launch of The Dark Knight and attracted 11 million participants from 75 countries. Harry Potter’s Pottermore has 4.4 million registered users who have earned nearly 60 million points for exploring the storyworld and performing virtual actions. The Guild web series is currently in its sixth season and has received 83 million views on YouTube. The success of these transmedia storytelling projects shows that, even as attention spans are shortening and media consumption is fragmenting, fans are willing to immerse themselves in non-linear, multi-layered storyworlds, and even extend it through their contributions.

     

    How Does Transmedia Storytelling Work?

    At the heart of transmedia storytelling is a storyworld with its own mythology and sociocultural norms, which sets the stage for a cast of characters with their individual narrative arcs and web of relationships. Increasingly, people are consuming such storyworlds not as a linear narrative, but as a multi-layered, multi-platform, immersive experience.

     

    Alternate reality games are a particularly popular form of transmedia storytelling, as they can be effectively incorporated into short-term highintensity campaigns leading up to big launches. Most ARGs comprise of elaborate scavenger hunts that take place across fake websites and blogs, real web publications, fan communities, physical artifacts, flash mobs and rallies, and often include a series of puzzles, single-player simulations, and multi-player challenges or tournaments. Most ARGs induce mystery through hidden clues, suggestive announcements and partial reveals, and new elements are revealed on a preset schedule or after fans complete milestones. Fans share clues and solutions over online communities and wikis, and collaborate to unlock levels and complete the game, to get rewards like points and badges, physical artifacts, or exclusive content.

     

    Transmedia Storytelling for Brands

    Brands are learning to use paid or co-branded ads to pull consumers into branded transmedia storyworlds, which aim to retain people’s interest over the long term, and convert them first into passionate fans and then into paying customers, much like movie trailers with entertainment franchises. Some brands bring their fictional characters or mascots alive through ads, web videos, video games and social network profiles. Burger King’s former mascot The King made appearances in real life, on TV shows and in video games. Aflac created social media profiles for its mascot Aflac Duck, to engage consumers year round. P&G’s Old Spice created 185 video responses to tap into the popularity of its Old Spice Man, which is not only one of the most memorable marketing campaigns in recent times, but also an entertainment franchise in the making. Most brands have created such storyworlds as part of alternate reality games, as they lend themselves to short-term, high-intensity campaigns. Brands have created alternate reality games to showcase the brand purpose, engage consumers and build excitement around events. Coca-Cola built on its brand promise of happiness by creating a series of ads set in the fictional world of the Happiness Factory. CocaCola has also created a Happiness Factory Bible to outline the storyworld, character back-stories, and potential transmedia projects. Axe created the Axe Anarchy Graphic Novel based on storylines and characters suggested by fans. Wrigley’s 5 created the Human Preservation Project to showcase the importance of protecting and stimulating our senses. McDonald’s created The Lost Ring ARG to engage consumers around the 2008 Beijing Olympics and drive them to its outlets to search for clues. Audi created the Art of the Heist ARG to launch the Audi A3 in the US and showcase its sophisticated technological innovations.

     

    Several technology brands have created branded transmedia storytelling programs to launch new products, highlight product features, and showcase the potential of technology to change our world. Intel & Toshiba created The Beauty Inside, an interactive film where anyone could play the role of the lead character. Nokia created an interactive story called Someone Else’s Phone to show how a lost phone might reveal all our secrets to a stranger. Nokia also partnered with Tim Kring to create the Conspiracy for Good to support social organizations and showcase its Ovi platform. Microsoft created The Vanishing Point ARG to launch Vista. Google created the Niantic Project ARG to showcase its augmented reality app Ingress. Orange has created a series of ARGs – Alt Minds, Detective Avenue and Fanfan 2 – to showcase the transmedia storytelling technologies created by the Orange Transmedia Lab. Cisco created The Hunt ARG to engage its sales force and inform them about upcoming Cisco technologies.

     

    Some brands simply partner with existing media properties to create co-branded transmedia storytelling programs. For instance, Ford sponsored the Legends of Alcatraz ARG, based on the TV series Alcatraz. AT&T partnered with Tim Kring to create the Daybreak ARG, based on the TV series Touch, to showcase the power of technology to transform our lives. Microsoft created a Bing-powered treasure hunt called Decode Jay-Z to launch Jay-Z’s book Decoded, by releasing each page of the book in a new physical location, one page at a time, and using Bing search and maps to guide fans to them. Coke Zero created an obstacle course and challenged people to Unlock the 007 in them, as part of its brand promotions around the James Bond movie Skyfall.

     

    In 2008, NASA created a Twitter account for its latest Mars Science Laboratory rover, Curiosity, to share the story of the robot and the science behind its mission to Mars. A three-person social media team manages the story, tweeting in first person from the point of view of Curiosity, and using simple English – or, as Mashable puts it, “the voice of the internet.” The account chronicles Curiosity’s production and testing stages; interactions with students, journalists and science fans; journey from the NASA headquarters to Mars; and current explorations on Mars. For a more serious tone, people could follow NASA on Twitter. Science writer Annalee Newitz calls this type of storytelling “a new kind of hard science fiction”: “Curiosity’s Twitter account is a lot more than just a hook to get people interested in science, though. It’s successful because McGregor, Smith, and O’Connor have created a character with a very distinctive voice. Their task was akin to writing a science fiction story from the perspective of a robot on Mars.” Some milestones from Curiosity include: “This week, I’ve been testing my newly attached arm & practicing hand-eye coordination. New video at http://bit.ly/b1vnnT” (September 2010) “I HAVE LIFTOFF!” (November 2011) “I’m safely on the surface of Mars. GALE CRATER I AM IN YOU!!! #MSL” (August 2012) NASA also used a variety of participatory programs and multimedia content to engage different audiences and generate excitement around the Mars mission. NASA tied up with Disney’s Wall-E and engaged US students in a contest to Name NASA’s next Mars Rover. NASA also engaged with global space lovers with a program that invited people to ‘send their name to Mars.’ To create excitement around the Mars landing, NASA released the videos 7 minutes of Terror, in which scientists explained the challenges of landing a 1-ton robot on Mars, and Grand Entrance, in which Star Trek actors William Shatner and Wil Wheaton described the landing. The mix of transmedia storytelling and engagement programs contributed to the buzz around the landing and helped Curiosity attract 1.2 million followers on Twitter. As the editorial team of the National University of Singapore’s business blog noted “By playing up the wow-factor, explaining the science of the mission in simple but engaging ways, along with a hefty dose of infectious enthusiasm for its own efforts, NASA has broken down the stereotype of egg-head space geeks unable to communicate with the rest of the world. By challenging perceptions, giving new perspectives, brands can strengthen connections with their community.”

     

    Blogger Denise Fernandez remarked: “The entire social film experience gives viewers a sense of intimacy and belonging, something cinemas and television have never accomplished yet.” Writer Ella Riley-Adams wrote “This project seems like a solid combination of vital entertainment factors. “The Beauty Inside” features one familiar young celeb, one upand-comer (Topher Grace and Mary Elizabeth Winstead, respectively), and will be directed by Drake Doremus, a man with Sundance clout. Viewers can easily get involved and have input in the plotline when they audition, and they’ll then spread the news to their friends and followers. This may be an elaborate creation for some simple product placement, but a branded movie with both star power and shareability seems likely to succeed.” The Beauty Inside also helped promote the benefits of Toshiba’s new ultrabook and engage people around the product. As Ashraf Engineer, member of the MSLGROUP Insights Network, commented “To me, this was a great way to get your target users involved in the message you want to send out and to display the versatility and utility of your product.” The Beauty Inside is the second social film from Intel and Toshiba, after launching the social thriller The Inside Experience in July 2011. The overwhelming positive reactions to both imply that people are ready for more integrated, immersive storytelling experiences.

     

    In 2012, Intel and Toshiba created an innovative immersive storytelling experience with The Beauty Inside – a six episode web series in which the audience plays the lead role of shape shifter Alex. 26 people participated in the scripted web series alongside Hollywood stars, and 50 people shared their own stories on The Beauty Inside Facebook page via photos and videos. The combination of celebrities, audience participation and a powerful story engaged audiences and led to the viral success of the web series, which received 5.2 million views on YouTube.

     

    As part of its promotions for the newest James Bond movie Skyfall, Coke Zero challenged unsuspecting passengers at a train station in Belgium to unlock the 007 in them and complete a mission in 70 seconds. The mission began at a Coke vending machine and directed participants to race to Platform 6 to win free tickets to the premiere of Skyfall. Participants evaded obstacles such as an old lady with dogs, a spilled cart of oranges and an attractive ex-girlfriend. 70 people attempted the mission and a video showing the successful attempts was published a week before the UK launch of Skyfall. The video immediately went viral, with 5.3 million views and 44,692 likes in just 7 days and widespread positive coverage on blogs and social media.

     

    Future of Transmedia Storytelling?

    In the future, we expect all types of storytellers to create interactive multimedia content using tools like Thinglink, Stipple, Flixmaster, Mozilla Popcorn Maker, 3WDOC and Klynt. We also expect transmedia storytellers to orchestrate transmedia projects – manage content and mailing lists, publish content according to a schedule or in response to audience actions, make calls and send emails or text messages – using tools like Conducttr, IFTTT and Zapier. We expect transmedia storytelling projects, especially alternate reality games and augmented reality experiences, to create customized experiences around locations, using tools like SCVNGR, Moveable and Aris Games. We expect that TV shows will use tools like Galahad and Rides to create truly interactive multi-screen experiences through real-time transmedia storytelling. Transmedia game designer Andrea Phillips believes that television is the most exciting area for transmedia right now: “You already have a schedule, you know when your episodes will be airing and you have your pacing. It’s a fantastic spine around which to build a more intensive interactive experience… If I let you forget about my show for seven days until I air again, that gives you seven days to find something else to care about more.” We see more studios adopt the Participant Media model and create engagement, even movements, around their movies using proprietary platforms like TakePart. We also expect more independent authors and documentary filmmakers to try to catalyze social movements around their books and movies. We expect that ARGs will become an even more important part of the launch campaigns for new movies, TV shows and video games. We anticipate that many of these ARGs will be co-branded with technology brands to showcase new possibilities in technology, or with consumer brands to launch new products or create immersive experiences around the brand purpose. Finally, we expect more brands to sponsor or create their own interactive storyworlds, either as short-term campaigns or as long-term destinations.

     

    Marketer Christien Smeja applauded the program for its insight: “Great campaign from #coke & #jamesbond, tapping into every man’s secret desire to become a secret agent!” Blogger Joseph Pedro highlighted the challenge brands face as the online space grows increasingly cluttered, and applauded Coke Zero’s success on breaking through the clutter: “OK, we’ve all watched in amusement for the past couple of years as companies worked hard to figure out how to reach consumers through everything from flash mobs to webisodes. We admit we became quite jaded toward the whole thing after a while. So, when we saw that Coke Zero and the new James Bond flick Skyfall were in viral-video bed together we loaded it up with hesitation. Thankfully, it is kind of awesome.” Govind, member of the MSLGROUP Insights Network, attributed Coke Zero’s success to its long term commitment to storytelling: “Coke keeps coming with these interesting engagement ideas all the time. This is a matter of being committed to this strategy of storytelling. Can’t happen just by chance.”

     

    MSLGroup, is Publicis Groupe’s strategic communications and engagement network. The global report titled ‘Now & Next: Future of Engagement’ is a 94-page report that identifies the 10 most important evolutions pushing forward the frontiers of communications in today’s Social Age. Link: http://www.slideshare.net/mslgroup/mslgroup-now-and-next-future-of-engagement

  • 1 Minute View: Dekho Baarish Honewaali Hai…

    For many, many years, the MRF Rainday ads would alert us in Mumbai about when it would start raining. Since no one, save possibly the real locals – the fisherfolk, are able to predict the rains right, the ads were often off the mark.

     

    So it’s always the news of the first showers in Kerala that brings in the good news.

     

    For Mumbaikars, the season generates mixed sentiments.

     

    We know how it’s important for enough rains in the catchment areas so that the lake levels rise and we don’t face any water cuts.

     

    But it needed just one minor downpour on Sunday evening and parts of the city saw puddles and all the wrong things that come with every monsoon. Traffic jams, for instance.

     

    Mumbai’s monsoon-phobia has more to do with the awful infrastructure than Anu Malik’s ‘Dekho Baarish Ho Rahi Hai…’.

     

    But good rainfall is the only possible way we can have a prosperous 12 months thereafter. With a good monsoon, disposable income especially in rural India rises, thereby fuelling consumption. All of which is good news for us – marketers, adfolk and the media of course.

     

    So while Little Johnny wants to play and would possibly want the rains to away, let’s celebrate the rains all the fun and not-so-fun things that come with it. The Anu Malik number included.

     

  • e-tailing websites saw 2253.35 million page views: IAMAI

    By A Correspondent

     

    The Internet Economy Watch Report for the month of April 2013, released by the Internet & Mobile Association of India (IAMAI), indicates 24.84 million people accessed various e-tailing sites. There were 2253.35 million page views in the category. The user reach for job and matrimonial websites is 13.28 million and 7.17 million respectively with 447.68 million and 104.99 million respective page views. As compared to e-tailing and job and matrimonial websites, online travel segment has less reach with 11.14 million reach and 477.52 million page views. The total time spent by users on the e-tailing, online job portals, online matrimonial portals and online travel portals was 52014276 seconds, 25687398 seconds, 7281667 seconds, and 22959918 seconds respectively.

     

    Fig 1

    Source: IAMAI/ Different websites

     

    Report also states a significant y-o-y growth of 87 percent in online booking of railway tickets when compared with the numbers of corresponding month last year. Railway tickets booked online in April 2013 were 4.00 million as compared to 2.14 million in April 2012. The online bookings of air tickets witnessed a decrease of -37 percent with 0.57 million bookings in April 2013 as compared to 0.91 million bookings in April 2012.

     

    Fig 2

    Source: IAMAI/ Online Travel Portals

     

    According to the data captured from major e-tailing sites in the monthly tracker, online visits to designer labels and book segments has increased by 58 percent and 76 percent respectively, when compared to the numbers of the corresponding month last year. A significant increase has been registered in the online users visit to mobile segment. The number of visits has increased to 7.07 million in April 2013 from 4.52 million in April 2012. The online users visit to spa and restaurant segment decreased from 0.57 million in April 2012 to 0.57 million in April 2013, a y-o-y decrease of 38 percent.

     

    Fig 3

    Source: IAMAI/e-Commerce sites

     

    In April 2013, the number of profile uploads on matrimonial sites has indicated a y-o-y growth of 4 percent. The number of resume uploads in April 2013 was 1.06 million as compared to 1.09 million in corresponding month last year, a y-o-y decrease of 3 percent. The number of profile uploads on matrimonial websites was 0.64 million in April 2013 as compared to 0.62 million in April 2012.

     

    Fig 4

    Source: IAMAI/ Vertical Classifieds

     

    The monthly internet tracker by IAMAI is based on absolute numbers captured from various relevant sites, and encapsulates online usage for E-tailing, Online Travel and Vertical Classifieds.

     

  • 5th Suvarna Film Awards on June 8 & 9

    By A Correspondent

     

    The Star Network’s Kannada General Entertainment Channel Suvarna will telecast its 5th edition of Suvarna Film Awards on 8th & 9th June, 6pm onwards.

     

    These awards are given as a recognition of talent to the Kannada film Industry by Suvarna every year.

     

    Maiyas is the event’s title sponsor and Lux Fragrance is the powered-by sponsor.

     

    The show features Kannada film industry stars including Ravi Chandran, Radhika Pandit, Parul Yadav, Deepa Sanidhi, Shweta Srivastav, Prem, Aindrita Ray, Sindhu, Kitty and Deepika Kamaiah.

     

    The show is anchored by comedy trio Sadhu Kokila, Ravi Shankar and Tabla Naani.

     

    Anup Chandrashekharan, Business Head of Suvarna, said, “Our film awards is a stage where we recognize and honour the talent of the Kannada film industry. This is the fifth edition of the Suvarna film awards and I am very happy with the support we have got from the film fraternity. All the performers and the crew have worked very hard to make this event a successful one and I hope the viewers enjoy the show.”

     

  • Kannadada Kotyadhipathi 50th episode special with Radhika Pandit

    By A Correspondent

     

    Sunfeast Kannadada Kotyadhipathi, the Kannada version of the international game show Who Wants to be a Millionaire? and its Hindi counterpart Kaun Banega Crorepati (KBC), will air the 50th episode of its second season on June 4 at 8 pm with Radhika Pandit as the special celebrity guest.

     

    Puneeth Rajkumar and Radhika Pandit have earlier been seen together in blockbuster movies like Hudugaru. Their on screen magic will now be seen on the biggest game show of Karnataka – Kannadada Kotyadhipathi.

     

    The show has caught the imagination of television viewers, contestants and many aspirants, and has already changed the lives of people who have taken the hot seat opposite its host Puneeth Rajkumar. Today, Kannadada Kotyadhipathi has emerged as a popular forum for many needy individuals of the society that include students, physically challenged people, senior citizens, economically backward people, homeless and philanthropists.

     

    Celebrity guests like Prabhu Deva, Upendra and Malashree have also come forward to donate their earnings from the game show towards various charitable causes.

     

    Anup Chandrashekaran, Business Head of Suvarna Channel, said, “It gives me immense joy and pleasure to see how Kannadada Kotyadhipathi has realized the dreams of so many Kannadigas. I would like to thank Puneeth Rajkumar for anchoring this show and for making it a successful project. I would also like to thank the viewers and the contestants who have made Kotyadhipathi a successful show.”

     

    Kannadada Kotyadhipathi airs on Suvarna Channel at 8 pm from Monday to Thursday.

     

  • Campaign India Digital Crest Awards 2013 on June 11

    By A Correspondent

     

    Campaign India’s platform to recognize excellence in digital advertising and marketing is back in a new avatar, as the Campaign India Digital Crest Awards (www.campaignindiacrest.com). In its fourth edition, the awards will be judged by an all-client panel comprised of senior marketers and business heads from across industry segments and geographies.

     

    The process of evaluating entries is currently underway, in 18 categories across web, mobile and OOH. A special category for ‘Showcase’ work has also been introduced.

     

    Suresh Ramakrishnan, Publisher, Haymarket Media India Private Limited, said, “Like in previous editions, the awards have received excellent response from specialist digital agencies, ad and media agencies, clients and other stakeholders in the digital ecosystem. Work on over a 100 brands is in contention this year, across 18 categories. The handpicked jury is currently evaluating entries, with emphasis being on results delivered against stated marketing and business objectives.”

     

    Winners will be announced at an awards ceremony on June 11, at Hard Rock Cafe, Mumbai.

     

  • i9 Communications assigned PR mandate for Pegasus Toy-Kraft

    By A Correspondent

     

    Toy and game manufacturer Pegasus Toy-Kraft has awarded its PR and marketing communications mandate to i9 Communications, a part of the Comniscient Group. As per the mandate i9 Communications will be responsible for brand awareness, corporate reputation and strategic visibility for Pegasus Toy-Kraft businesses in India.

     

    Commenting on the new appointment, Subhash Pais, Business Head, i9 Communications, stated, “We are truly excited to be associated with Pegasus Toy-Kraft for the opportunity to work in a challenging segment like toys. We are confident in supporting Pegasus Toy-Kraft’s business objectives with our insight-driven strategy and effective communications. ”

     

    Shyam Makhija, Director, Pegasus Toy-Kraft Pvt Ltd, said, “We are extremely delighted to partner with i9 Communications and are looking forward to a strong working relationship with the agency. They have a very successful track record and embrace the ability to understand our business with strong knowledge about the overall industry.”

     

    Anuj Mehta, Director, Pegasus Toy-Kraft, said, “The use of PR will help enhance trust in brand ‘Toy-Kraft’ via third party and influencer endorsement. This is a challenge in marketing toys globally and we believe we have the right partner in i9 Communications to help us with this particular objective.”

     

  • India not shining in innovations @ Cannes Lions

    By A Correspondent

     

    The land of ‘jugaad’ scored a blank at the inaugural innovative lions category at the Cannes Lions International Festival of Creativity.

    The organisers announced the Innovation Lions shortlist ahead of the 2013 Festival which kicks off in just under two weeks’ time. The Innovation Lions, introduced as a new entry category this year, will honour the technology and innovation which lead to the creative idea being possible. A total of 270 entries from 40 countries have been received in the category’s launch year. The jury, led by jury president David Droga, Founder, Creative Chairman, Droga5, have viewed all of the entries and voted to arrive at a shortlist of 25 entries which have come from a wide breadth of countries.

     

    TITLE PRODUCT/DESCRIPTION ENTRANT COMPANY  COUNTRY
    Necomimi Bio sensor technology / communication tool Dentsu Japan
    Two Screens Are Better Than One New type of phone Yota Devices Russia
    Ingress Massive multiplayer location based game Niantic Labs At Google USA
    Vision Shift System New video experience system Dentsu Japan
    Motley – Telling Stories At The Speed Of Culture Social media publishing tool Digital Arts Network Denmark
    Cinder Software technology The Barbarian Group USA
    PZU Drive Connected car ecosystem K2 Poland
    Engen Fireblanket Fireblanket calendar Draftfcb Cape Town South Africa
    Adidas Window Shopping We put shopping into window shopping TBWA\Helsinki Finland
    tshirtOS Wearable, sharable, programmable, 100% cotton status update MediaMonks The Netherlands
    Google Street View Hyperlapse Labs experiment Teehan + Lax Canada
    Virtual Makeup Mirror Kinect technology mirror ID\ Brazil
    The Feed Visual news feed R/GA London United Kingdom
    Sky Rec Hashtag that works like a record button AgênciaClick Isobar Brazil
    Guide Dots Mobile app for the blind Y&R Singapore Singapore
    Natalia Project Global assault alarm system for human rights defenders at risk powered by social media RBK Communication Sweden
    Small World Machines Vending machine with live streaming Leo Burnett Sydney Australia
    Terra VIP Terra VIP glasses invention DDB Brasil Brazil
    Thunderclap Thunderclap – social media technology DE-DE USA
    Chrome Web Lab Interactive website connected to a museum experience Google Creative Lab United Kingdom
    Radio Ambulance Ambulance location notification system Maruri Grey Ecuador
    A Boy And His Atom: The World’s Smallest Movie Stop-motion animation made with atoms Ogilvy New York USA
    Nike+ Kinect Training Fitness title for Xbox 360 AKQA United Kingdom
    Karta Mastercard Display Nowe technologie Getin Noble Bank Poland
    Tech Ball Sports technology SapientNitro United Kingdom

     

    Entrants who have been shortlisted will now present to the jury in Cannes who will then discuss which entries are worthy of taking home the first Innovation Grand Prix and Innovation Lions. For the first time in the Festival’s history, delegates will be invited into the jury room to watch the live presentations which will take place across June 15 and 16 in the Palais des Festivals, Cannes. The winners will be announced and honoured on stage at the second of the Festival’s awards ceremonies on June 18 which will be followed by the official Opening Gala.

     

    Commenting on the judging so far, David Droga said, “New category, new expectations, same excitement. I can’t wait to see it literally come to life at Cannes.”

     

    Cannes Lions is the most prestigious international advertising and communications event in the world, accepting entries into sixteen categories and awarding sought after Lions to the greatest creative work, ideas and technologies. Taking place from June 16 to 22, the festival will also feature over 100 pieces of inspiring content given by exceptional speakers as well as offering unbeatable learning and networking opportunities. More information can be found online at www.canneslions.com.

     

  • Sameer Aasht joins Taproot India as Head, Strategy and Business

    By A Correspondent

     

    Sameer Aasht

    Sameer Aasht is joining Taproot India as Head, Strategy and Business. In a career spanning over 12 years across Strategy, Design & Communication agencies like Landor, Rediffusion Y&R, Contract, TBWA, Percept H & Ambience Publicis, Mr Aasht has worked on key strategic assignments for groups like Cadbury’s, ITC, HSBC, Mahindra, Suzlon, Tata, FICCI, Asian Paints, Samsonite, Black & Decker, Toyota and many more.

     

    Some key projects where he has played an integral role include rebranding of FICCI, expanding portfolios of Bytes & Celebrations for Cadbury’s , Brand Architecture implementation for Mahindra, Launch strategy for Volvo-Eicher, Integration for Suzlon, creating a special matrimonial brand for World Gold Council and the Design strategy for Himalayan Water by Tata among others.

     

    He has also been on the marketing side with Jet Airways, launching the brand in key global markets and leading segment initiatives for youth, business and leisure travellers, as well as an entrepreneurial stint with AlmaMaterPLC & Loveknits.org.

     

    “We are confident that Sameer’s wealth of experience and strategic acumen will add even more muscle to everything that Taproot India brings to the table and look forward to your continued cooperation in creating powerful value for your brands in the market place,” said Agnello Dias, Chief Creative Officer and Co-Founder, Taproot India.

     

    Santosh Padhi

    Santosh Padhi, Chief Creative Officer and Co-Founder, Taproot India, said, “For Taproot India, it will be a huge plus to have someone who has worked on 4 sides of the table – Advertising, Marketing, Design and Digital across a diverse set of categories ranging across Tourism & Hospitality, FMCG, Automotive,Financial Services, Fashion, Retail & Luxury and more.”

     

    Sameer Aasht said, “Taproot is a dream agency for most professionals in the industry today. I absolutely look forward to co-creating the best solutions for the brands we handle.”

     

  • ZeeQ ties up with BBC Worldwide, offers CBeebies to preschoolers

    By A Correspondent

     

    Edutainment channel ZeeQ has tied up with BBC Worldwide to bring a time band of award-winning programmes from BBC’s preschool brand, CBeebies, to audiences in India.

     

    This licence agreement will see ZeeQ airing preschoolers’ favourite CBeebies programmes from Mondays to Thursdays for an hour between 9.30am and 10.30am, with a two-hour repeat telecast on weekends between 11am and 1pm. The CBeebies band will launch on Monday, July 1.

     

    Through this collaboration, ZeeQ’s viewers will be able to watch Teletubbies – the multi award winning and hugely popular live action series aimed at preschoolers aged zero- to- three; 3rd & Bird – an animated series for three-to-five-year-olds, packed with entertaining stories, songs and cute characters and Charlie and Lola – an exuberant and delightfully witty animation series about two siblings based on the award-winning picture books by Lauren Child.

     

    Teletubbies has won numerous awards including ‘Best Pre-School Live Action Series’ at the BAFTA Children’s Awards for three years running. 3rd and Bird was the recipient of the Golden Magnolia award at the Shanghai Television Festival and Charlie and Lola has picked up BAFTAs for ‘Best Children’s Television Show’ and ‘Best Script’.

     

    Commenting on the partnership, Subhadarshi Tripathy, Business Head, ZeeQ, said, “We are very happy to partner with BBC. ZeeQ is committed to the positive development of children and ZeeQ’s ethos of ‘What Is Right For The Child’ gels well with CBeebies’ philosophy of providing clean and safe content to the child.”

     

    “We are very pleased to be partnering with ZeeQ to bring CBeebies’ favourite programs back to Indian TV screens”, said Myleeta Aga, Senior Vice President and General Manager India and Content Head Asia. “The CBeebies brand is trusted by parents and caters internationally to deliver a safe, non-violent and interactive experience designed by developmental experts to promote imaginative play, social interaction, language skills and educational values. The CBeebies time band on ZeeQ is just the beginning of our partnership. We look forward to working with Zee to continue to bring popular and award-winning CBeebies programs to ZeeQ.”

     

    ZeeQ currently caters to the 4-14 year age segment. This association will help ZeeQ tap the pre-school segment as well (0-3 years) and strengthen its current portfolio of programs. The channel currently airs a mix of live action and animated shows. Some of its prominent shows include Teenovation, Science with BrainCafe, Amar Chitra Katha Heroes, Sid the Science Kid, The Weekly Wrap, Word Match and MI Four- The Multiple Intelligence quiz.

     

  • HT to focus on digital business

    By A Correspondent

     

    After announcing the partnership with Apollo Gobla, Inc (USA) to launch Bridge School of Management this year, HT has revamped its job portal Shine.com and has integrated recruitment services through Facebook. HT has integrated Shine.com, the job portal, to Facebook as the first step. The TVC conceived by Dentsu India will go live from June 5.

     

    Earlier this year, Shine.com announced a strategic partnership with social recruitment platform MyParichay. But this is only the first step, Rajan Bhalla, Group Marketing Head, HT Media Ltd told MxM India.

     

    In an exclusive interaction, Mr Bhalla said, “Our news portals are set to take the next digital leap. Our journalists are being trained currently since video will be the next big thing on digital media. We are also building a strong mobile marketing capability for our clients. Even our Desimartini.com will be scaled up and prepared for the next leap.” HT has already geared up to take Times of India head-on in various markets: tie-ups with The Hindu in the South and The Telegraph in the East markets have resulted in “creating stronger ad packages to break the monopolistic hold of TOI,” asserted Mr Bhalla.

     

    HT is also “looking strongly at social networking and leverage that platform for our clients,” said Mr Bhalla. With an aim to create disruption and a first step in this direction, Shine.com has integrated Facebook. Hiring through social media, whilst once seen as nascent, has now reached mainstream recruitment as a credible tool in a savvy recruiter’s toolbox. 85% of Indian jobseekers use some or the other online social networking platforms for finding a job, and find both Facebook friends and LinkedIn connections useful in finding jobs.

     

    Amit Garg, Business Head, Internet Business, HT Media, said, “With Shine.com, HT Media has focused on recruiter needs and strive for innovative solution which provides tremendous value in the recruitment industry. After our candidate database crossing the 1 crore mark and with 2 Lac Job Openings on site, we are now the world’s first job portal to integrate Facebook hiring solutions with our mainstream offering. Our latest survey with candidates suggests that 65% of respondents are more likely to use Facebook over LinkedIn for job search – we now have a product that bridges this opportunity between recruiters and candidates. Our strong technological capabilities and a focused team working on integrating social media for recruitment have been instrumental in creating this unique product for this space. ”

     

    While talking about the idea behind the new campaign for this product, Mr Bhalla said, “The communication challenge was to showcase, how the power of personal network can help you with your next job search and the campaign is crafted around this thought. The core proposition of ‘a friend can now help you get your next job’ is very simply articulated with the campaign idea of ‘Yaar Tu God Hai’. It’s a story of two friends and the way one helps the other in getting his dream job through the face book network represented through a human pyramid and a high-energy hummable song – Govinda Ala Re. This is a very different and refreshing new take on the category normally associated with boss bashing and quitting because of not being paid well enough. We are positive that this campaign will strike an emotional chord with both the candidates as well as the recruiter fraternity. This will be a multimedia campaign comprising TV, Print, Digital and unconventional media. So catch it and discover a whole new world of job search.”

     

    The campaign, conceived by Dentsu India, will be seen on television (on general entertainment channel Sony with its flagship programmes like Crime Patrol), movie premieres such as Kai Po Che on Zee Cinema, English Entertainment channels, news channels such as Times Now, Headlines Today, CNN-IBN and NDTV, Regional channels across Marathi/Tamil/Telugu markets. The campaign will also be launched across movie screens – chasing big properties in the next 6-8 weeks. Apart from radio spots, the print campaign will be heavily supported by Hindustan Times, Mint and Hindustan. Ambient media in Delhi/NCR, Mumbai and Bangalore would include campaigns across office areas, Mumbai locals, Delhi Metro, over 50 pubs and Café Coffee Day outlets.

     

    Soumitra Karnik

    Soumitra Karnik, National Creative Director, Dentsu India Group said, “The campaing brings alive the unique proposition of the brand through a very distinctive and memorable metaphor – that of a human pyramid of friends that helps one rise to the top, literally, and plays on the ‘backdoor entry’. In today’s connected world, social networking that helps one land one’s dream job is a powerful proposition.”

     

    Mr Garg told MxM India, “This the first phase of the campaign. With such a strong proposition in the market, we think it is important to invest continuously in marketing the product.”