Tag: Vasuta Agarwal

  • InMobi Report: Use of mobile phones peaked during lockdown

    By Our Staff

     

    Mobile advertising tech firm InMobi has unveiled a report on second wave lockdown audience insights. According to the report, 2021’s lockdown saw users relying on their smartphones specifically around weekends, compared to weekdays in 2020. Social distancing, work from home, and lock-down regulations boosted mobile consumption.

     

    Said Vasuta Agarwal, Managing Director, Asia Pacific, InMobi: “We have witnessed a drastic acceleration of the mobile-first consumer economy since the onset of the pandemic. With the second wave, we see that these “new normal” mobile-first consumer habits and preferences have become more mainstream.”

  • InMobi launches report on mobile video ads

    By Our Staff

     

    According to InMobi’s State of Programmatic Mobile Video Advertising in India report, there are 356 million mobile video viewers in India. The report throws insights on the change in advertiser spends and the performance of video as a format from data analysed on the InMobi Advertising Platform between January 2020 and January 2021.

     

    Commenting on the state of programmatic videos in India, Vasuta Agarwal, Managing Director, Asia Pacific, said: “In the recent years, online video consumption has exploded across the globe. The increasing mobile video consumption, which was seemingly an emerging trend during the lockdown, is now redefining the advertising strategies of some of the leading brands. With the time spent in watching videos at an all-time high and the growing engagement, we see a strong potential for programmatic advertising across sectors.”

     

  • 45% of mobile users in India introduced to gaming in pandemic

     

    From an InMobi communique with minor tweaks

     

    India, a mobile-first economy, is also the land of committed mobile gamers who belonging to different age groups, gender, and geography, said InMobi’s 2021 Gaming Report, India. The report title “Everyone’s Gaming Among Us – Mobile Gaming through the Pandemic and Beyond” reveals insights derived from the app usage patterns and trends that were analysed basis 1.7 trillion ad requests between January 2020 and January 2021 on the InMobi Marketing Cloud and Audience Intelligence Platform, and a survey conducted among over 1000 smartphone users from across India using InMobi Pulse.

    InMobi Pulse is a leading mobile consumer intelligence platform powered by artificial intelligence (AI). Overall, the report indicates that in India, which is home to 1 out of 10 gamers across the globe, mobile gaming is a source of entertainment as well as relaxation, and it has become a mainstay in the life of the average citizen.

    Commenting on the changing gaming pattern in India, Vasuta Agarwal, Managing Director, Asia Pacific, InMobi, said: “Mobile gaming accelerated due to the lockdown in India as people continued to shelter at place and work from home. What was seemingly an emerging trend is now a lasting behaviour with a 1.5x growth in gaming users. With over 80% of mobile gamers playing every day, it has evolved to become an integral part of the connected consumer’s life!”

     

    India: The Land of the Committed Mobile Gamer

    Gaming in India is no longer restricted to young men. Majority of Indians are committed gamers who play at least once or more every day. Accessibility and affordability of smartphones and high-speed internet are some of the factors which have made mobile gaming a popular source of entertainment for people regardless of age and location. The report highlights that women constitute 43 per cent of the Mobile Gaming audience in India of which 12 per cent are in the age group of 25-44 and 28 per cent are over 45 years.

    Typically, Indians play mobile games in multiple short spurts during the day. 40 per cent of the respondents who participated in the InMobi Pulse survey indicated that they usually play in 10-minute sessions – in between meetings, chores, meals, etc. However, committed gamers, on the contrary, spend substantially more time per session than other gamers, with over 84 per cent of the players spending up to an hour on mobile gaming in a single sitting.

    According to the report, committed Indian gamers love experimenting with new games. More than half of the survey respondents said they download a new game every week while over 40 per cent have more than three games on their smartphones at any given time. Given the vast app universe and increasing size of the apps, Indian gamers say they have to constantly choose between apps that they want to keep on their smartphones. While casual and card/puzzle/board games are a popular choice among all gamers, the committed players and Gen Z gamers have a greater inclination towards MOBA (Multiplayer Online Battle Arena), simulation, and action games.

    Advertisements on gaming apps and other apps and word-of-mouth are the most preferred ways of finding new games. While committed gamers prefer app store recommendations and ads on gaming apps to find new games, occasional gamers mainly rely on word-of-mouth, in-app ads and social media to discover new games.

     

     

    Emerging Trends and Lasting Behaviour

    The onset of the pandemic and the subsequent lockdown resulted in a significant shift in mobile usage and consequently has been a catalyst in boosting mobile gaming in India. During this period, the survey shows that 45 per cent of Indians started playing games on their smartphones. This also resulted in a spike in the amount of time spend on mobile gaming as well as the number of apps they experimented with. Among the committed gamers, 40 per cent spent more time on gaming apps while 38 per cent of them increased the variety of games they played. During COVID-19, on an average day, time spent on gaming apps surged through the day as people played a lot more often starting as early as 7:30 AM till 11:30 PM. The sharpest surge in the use of gaming apps occurred at 11:30 AM, with a 6.6x increase in gameplay.

    The lasting impact of COVID-19 shows that Indians are continuing to play a lot more on their smartphones throughout the day. Mobile Gaming has grown from being just a hobby to becoming synonymous with a medium of relaxation. The Gen X (45+ age group) users were seen indulging in multiplayer games to connect with family, friends, and other like-minded people on the platform.

     

     

    Importance of Mobile Gaming for brands

    Despite the huge opportunity right in front of them, most marketers seem to be hesitant when it comes to investing in the gaming space. They carry misplaced notions on the lack of personas, placements, engagement, and of course brand safety – but this couldn’t be further from the truth! Contrary to the popular notion, women today are highly committed gamers, with 77 per cent of them playing at least once a day if not more, to relax and stay connected with family and friends. Data finds that around 32 per cent of women games play in 10-minute sessions while 23 per cent tend to play for over an hour every day.

    Even the most committed gamers don’t limit themselves just to games but keep a variety of other interests both online and offline. These people can be found all across the internet, be it on social media platforms, video and music streaming apps, or at a retail outlet. Today, the probability of mobile gamers being the target audience of any business is extremely high which means one can effectively engage with these user groups to market their brands. Data also shows that 74 per cent of the gamers prefer to watch gaming advertisements over in-app purchases in order to move to the next stage in the game. They also boast of a high ad recall with 60 per cent being able to recall an ad seen in or during a game.

    Indians interact 2.6x times more with video ads shown in Gaming apps than with those shown in other apps. Video advertisements in gaming apps are among the most popular and deliver 31 per cent higher completion rates for publishers (over the MOAT benchmark) on the InMobi Advertising Platform.

    “Gaming is one of the most scalable channels for brands to reach diverse target audiences. Be it women, millennials, sports enthusiasts, or OTT viewers, everybody is gaming among us. Moreover, mobile gamers are receptive to advertising with 3 in 4 consumers preferring to see an ad and 60% of them being able to recall the ads they see. Gaming is the biggest opportunity for brands to maximize impact with video and other engaging formats in 2021,” added Agarwal.

    According to the report, the Indian gaming ecosystem has matured by leaps and bounds over the past year. India is the 5th largest mobile gaming market across the world and the gaming culture has now achieved escape velocity in the country, competing with other popular entertainment categories such as short-form videos, streaming services and social networks. As brands continue to traverse different stages of digital marketing maturity, leveraging this platform would be extremely critical for brands to meet the consumers where they are, and continue to stay relevant.

  • InMobi adds Microsoft Advtg platform for marketers

    By A Correspondent

     

    InMobi announced that it has extended its partnership with Microsoft by adding the Microsoft Advertising business to its current portfolio of offerings. InMobi will now be able to offer marketers an integrated solution to power their campaigns built on search capability of Microsoft Advertising and mobile capability of InMobi Marketing Cloud.

     

    Said Mark Richardson, VP of Global Corporate Sales at Microsoft: “We see an immense opportunity to grow the search and display market in India where digital is growing thirty percent year on year. Our relationship with InMobi, India’s first tech unicorn ,will enable Microsoft Advertising to leverage InMobi’s knowledge of the Indian mobile landscape and its go-to-market platform to grow the business further.”

     

    Added Vasuta Agarwal, MD, Asia Pacific at InMobi: “The extended partnership between Microsoft Advertising and the InMobi Marketing Cloud will enable marketers to deliver a unified brand experience to customers by bringing together the best of search and display platforms. Our deep appreciation of Indian marketers’ needs, a keen understanding of the Indian market and a customer-obsessed team, position us uniquely to bring Microsoft Advertising to marketers in India.”

     

     

  • Will Data be the Annadata of the future?

     

    By A Correspondent

     

    We all know that data is the future of the marketing services business. The immediate future at least. And those who want to maximise on things now, even the present.

     

    Marketing services conglomerate WPP organised its first ever ‘Date with Data’ Summit on Tuesday with a galaxy of marketing gods and its own star-studded network.

     

    The idea was to exchange ideas and insights on data-driven marketing and the use of technology across marketing solutions. Keynote speakers and masterclass presenters emphasised the evolving role of data and its profound influence on the industry across all sectors. And thereby of course underscore its expertise with all things data.

    Speaking on the relevance of Audience Planning: A Journey or a Destination, Gauravjeet Singh, Head of Media South Asia, Hindustan Unilever, said, “It is a great experience to attend industry forums like this which really discuss the cutting-edge work that is happening around data. It is important to validate what one believes which helps during discussions with panellists and eventually leads to the right direction.”

     

    Addressing the growing need for marketeers and thought leaders in the industry to efficiently utilise the power of data, CVL Srinivas, Country Manager WPP India, said: “WPP strongly believes in driving collaboration amongst various stakeholders of the industry and this event is our attempt to create a platform for sharing different perspectives on how data is helping reshape marketing and businesses. As responsible users of data, we strive to enable thought-provoking discussions around important themes. We witnessed great participation from our clients, partners and colleagues.”

     

    The Summit opened with masterclasses on Data Visualisation-To Drive Data Adoption and Data Driven Thinking; Building A Data Driven Organisation; Unlocking the True Potential of Mobile Data; Data Privacy and Responsibility and Connecting Data (Data Integration) and Generating Targeted Insights (Data Analysis). These sessions were conducted by experts from Google Cloud, InMobi, Kantar and Data Alliance.

     

    The afternoon saw panel discussions on topics such as Decoding The Consumer: Fundamentals to Future, that addressed advancements in insights, research and analytics; Connected Commerce: Decoding The Last Mile, which highlighted how data and analytics are being leveraged to bridge the gaps in commerce. Audience Planning: A Journey Or A Destination touched upon innovative approaches of using data whilst Data As A Source of Creative Inspiration explored how data can be used to inspire creative content and communication planning.

     

    Speakers and participants from companies such as Vodafone, ITC, Pepperfry, Hindustan Unilever, Ford India, Google, InMobi and Nykaa were amongst those that delivered key presentations and business insights.

     

    And here are pointers from what the various panellists said:

     

    Panel 1: Decoding the Consumer: Fundamentals to Future

     

    Siddharth Banerjee – Executive Vice President of Brand and Marketing, Vodafone

    Data signals help to pick up on consumer behaviour. Data collection can be harnessed in days and weeks rather than months and years. Facebook analytics is used to understand consumer behaviour, it is important for marketeers to harness the information. Future models will have evolve. I would rather use two or three word acronyms over artificial intelligence. Some fundamentals don’t change.

     

    Tushar Vyas- Chief Strategy Officer, GroupM South Asia

    Miniscule part that buys ITC product will be open to understand consumer behaviour

    Machine and data is augmenting the human mind to make the decision.

     

    Shuvadip Banerjee – Vice President of Marketing Services, ITC limited

    Data is being collected, curated mined on a daily basis. Bringing this data together is a challenge. End-to-end perspective gives a richer view. Quantum has increased.

    Data will help us predict consumer behaviour. Data is supplementing something critical. Never loose contact with your consumers.

     

    Panel 2: Connected Commerce: Decoding the last mile.

     

    Vikas Agnihotri – Country Director, India Sales, Google India.

    Certain weather conditions leads to how the food ordering habits change

    Helped a client on-board payments identified catchments areas where merchants will come on board. Omnichannels is going to stay it is a big part. Eg: Maruti has more than 700 dealers in the country. 9-10 customers watch a video before buying a car. It is a yearly study done by Google. There is a very strong correlation that shows customers are able to see and buy products from the store. The customers are now more informed about the car before they purchase it.

     

    Kashyap Vadapalli – Chief Marketing’s Officer Pepperfry

    Control marketplace, partly how we sell it to our merchants. Data what we use is consumer behaviour. What kind of patterns lead to a completion.

    Buying behaviour is important. Life time value. Then we know category of consumers we have to tap on. Browsing behaviour, gives us an idea of what to do

     

    Sanjay Suri, Chief Technology Officer, Nykaa

    We save all data (click, search) earlier we used to do base level analysis. Ability to look at the cohorts who have come on week by week.

    Use different Market strategy. Breaking the cohort into a granulated level, figuring each segment and personalising it.

     

    Panel 3: Audience Planning: A Journey or a Destination.

     

    Gaurav Jeet Singh – Head of Media South Asia Unilever

    It is all sophisticated marketing. Purchase decision is important.

    Performance marketing is confused with Audience marketing

    Looking at large data structure which don’t talk to each other.

    How does our data marry 2nd party data and how does 2nd party marry 3rd and complement the other.

    You need to go after data that is most recent or refreshed every month. A lot of data set ups are not recent.

     

    Vasuta Agarwal- VP and GM, South Asia InMobi

    Becomes critical with partners and shares. No one solution to fit different markets.

    Define relevant signal and sources

    In the non-economic world you don’t have a single view of their customers which is a problem. Sometimes we take data we take at face value. We don’t know how many times it is refreshed and how recent it is. Another challenge is authentic data. And needing teams to check the data.

     

    Rahul Gautam- VP of Marketing Ford India

    Small share in the Indian context of 5%. People are going against others opinions to buy Ford cars. Taking those signals to target my audience that’s success. It will help all advertisers to be sharp on the money.

     

    Kartik Sharma – CEO South Asia, Wavemaker

    Cohorts of people are being able to identified through audience planning. Initially audience planning was more like demographic planning, now it has become sharper. Look at the consumer take signals and build something of it.

    Recency of data is important. How do you make meaning out of signals is difficult. If you don’t have the resources and people it is task to do.

    Audience planning is a Process

     

    Panel 4: Data As A Source of Creative Inspiration

    Aditya Swamy – Head of Agency Partnership Google

    Looked at data from audience POV. A strong idea laid across the tool, you are sure to win the market. Mass brands can bunch users by their spending techniques and their behaviour. 2015, YouTube had two YouTubers who had million subscribers now in 2018 there 400 solo native Youtubers who have a million subscribers. These people have looked at data analyst and constantly reading comments.

    Looking for tickets while traveling is something MakeMyTrip would tap onto but Samsonite is tapping on those queries.

     

    Kainaz Karmakar – Group Creative Director, Ogilvy

    Campaign creativity for awareness – Savlon Swast campaign.

    Target audience children. By simple data point of washing hands, we have reached 2.3million children. We carried out a project where children in villages were given chalk to write with and once done it was used as handwash under water. This data point has made a difference.

     

    Deepshikha Dharmaraj – Chief Business Growth Officer, Genesis Burson-Marsteller

    It is the biggest challenge to combine data and creativity. Data is pure info unless you can create a story with it. A great campaign is built when it starts with your assumption, thought and then with the data and add a layer of how it work with the audience. Data+ creativity= Magic. It is about storytelling. Influencers are what driving the storytelling technique. Some people don’t want to engage with influencers because of payment. But engaging with them creates a better story telling method. And it also reaches the audience faster.

     

     

  • InMobi and Tapjoy forge partnership in India

    By A Correspondent

     

    InMobi has announced that it is partnering with Tapjoy, a leading platform for mobile advertising and app monetization, to monetise Tapjoy’s inventory in India.

     

    Mobile gaming continues to see growing adoption in India. According to a report by Nasscom, mobile game downloads are expected to grow at a CAGR of 58 per cent over the next five years, touching an estimated 5.3 billion downloads in 2020.

     

    Capitalising on this trend, InMobi’s partnership with Tapjoy presents a robust opportunity for Indian advertisers to enhance their reach to a wide selection of global mobile gaming apps. Tapjoy has 40 million unique users in India across popular mobile games such as 8 Ball Pool, Criminal Case, Shadow Fight 2, and Subway Surfers, and advertisers will be able to expand their reach beyond InMobi’s 135mn unique devices in India through access to Tapjoy’s India inventory.

     

    Tapjoy’s Interplay ads help marketers connect with a qualified audience in premium apps.  Tapjoy offers a complete suite of advertising products including engagement-based ad experiences like video and gamified rich media, as well as performance-based ad solutions to drive a direct response, grow advertisers’ consumer base, and increase in-app engagement.

     

    “We are excited to be Tapjoy’s exclusive monetisation partner in India.  Mobile gaming is growing at an exponential pace in India and through this partnership we are bringing the best of global mobile gaming inventory to advertisers in India who want to reach high quality users,” said Vasuta Agarwal, VP and GM India, InMobi.

     

    “InMobi is a fantastic partner for Tapjoy in India thanks to it’s long-standing reputation for delivering high-quality mobile advertising solutions for local performance advertisers and brand agencies,” said Paul Longhenry, SVP of Strategy, Business and Corporate Development for Tapjoy. “Our international game studio partners are seeing very strong growth with Indian consumers and we’re excited to work with InMobi to ensure those audiences are presented with highly engaging rewarded ads from their favorite local brands.”